I’m preparing my backlog(!) of apps for release, these were all created for myself to fill a personal need. But I figure I should make them more widely available.
I just find the actual process of launching an app quite hard work. So I’m hoping once I’ve done one it’ll make the rest more approachable.
(links are all to Twitter, sorry, but you can also find me on Bluesky and to a lesser extent Mastodon)
The following are in need of App Store assets:
Since/Until (track important past/future dates and moon phase in-app or as widgets, iOS)
Tsundoku (quick access bookmarking for various services, macOS)
Wavelet (synthesized sound effect generator and mixer, macOS)
Finishing touches needed:
Spindle (optical disc dumper that can process multiple drives at a time, macOS)
Dottie (feature rich pixel art editor that fits on a floppy disk, macOS)
You mentioned Shiori… I have used that for Pinboard in the past, but I’m now using Linkding, so looking forward to Tsundoku (love the name, now that I saw your explanation).
They will all be one-off payment. And there will be reduced price multi-app bundles. I need to at least recoup my costs. I also don’t agree with subscriptions for apps that won’t need to be updated much.
Naming apps is a really fun part of the process. The name of the sound effect editor took a lot of back and forth mostly because I thought I could use a different name but then I heard I couldn’t. The other names came very quickly, they usually appear during planning before development begins.
I’ve been using Tsundoku for almost a year now. It really needs to be launched!
I have a Developer Account expired certificate issue to look into before I can release any new versions, or upload to app store. It’s a spanner in the works! One weekend soon, hopefully.
At this point in time Dottie does not support text. MS Paint and MacPaint both supported text, so eventually I will…but not in the first version. It’s on the roadmap; I want to support it in a slightly different way.
Dottie V1 is feature complete on the TestFlight, only bug reports and performance issues will be addressed prior to release. No timeline.
Initially I was aiming for a fall/winter release, but the state of Tahoe made me abandon that idea.
Why launch 1 app when you can launch 12 on the same day, am I right?
Since my OP I’ve created a handful more apps. Just waiting on App Store review. Would rather not launch them gradually at this point now I’ve come so far with this crazy idea.
Website is done. Each icon leads to a detail page with app store link, elevator pitch, screenshots, mockup menu bar, top features, detailed features, changelog. Site supports dark mode (each screenshot exists as both light and dark) and of course is responsive for mobile.
I went to buy Feeder 4 today, my old version seems problematic under macOS 15. The price is £50 I almost fell off my chair. I use it only a few times a year.
So I just built my own RSS feed editor. It can do less, obviously, but I can sell it for a lot less too.
Website done but not live, waiting on some app reviews so I can get valid app store links.
The funniest App Store Review interaction so far is a request for me to send a video of me ejecting physical media using my app that cleans and ejects mounted volumes.
I wonder when they last saw an external CD-ROM drive!?